BlindSight

This immersive audio-only survival game that challenges players to navigate a mysterious forest using only sound. Players assume the role of a character seeking their injured friend, relying on auditory cues to find and assist them in escaping the dense woodland. The forest is inhabited by a deceptive creature that mimics sounds, adding to the tension as it attempts to track and capture the player.

Designed with accessibility in mind, Blindsight offers a unique gameplay experience that caters to both visually impaired and sighted players. The game’s innovative audio-driven mechanics create a fully inclusive interface, ensuring that everyone can enjoy the suspense and strategy involved in outsmarting the forest’s hidden dangers.

My Roles
Game Designer & Programmer
Audio & Narrative Designer
Project Type
Accessible Audio-driven Unity Game
* Conducted extensive research on audio-only games, delving into existing projects, design principles, and user experiences. This research gave me valuable insights and inspiration to create a creative and engaging audio-driven game.

* Joined an audio-only community and engaged with relevant online forums and communities focused on game accessibility and audio-driven experiences. By actively participating in these communities, I gained valuable feedback, advice, and support from fellow developers and players, further enhancing my understanding of audio game design and accessibility considerations.

* Designed and developed a unique and immersive audio-driven gameplay experience, showcasing my ability to create engaging and accessible games catering to visually impaired and sighted players.

* Implemented innovative sound design techniques to create a rich and atmospheric game world, effectively conveying the forest environment, character movements, and creature interactions through audio cues.

* Successfully balanced the gameplay mechanics and audio to provide a challenging and suspenseful experience for players while ensuring a fair and enjoyable gameplay progression.

* Designed intuitive and accessible user interfaces, allowing players to navigate and interact with the game using audio-based menus, catering to the needs of visually impaired individuals and enhancing overall accessibility.

* Demonstrated versatility and adaptability in my skills by taking on multiple responsibilities such as game design, sound design, narrative design, and UI design, showcasing my ability to not only wear multiple hats and contribute to various aspects of game development but also cater to various individuals.